#ifndef _SCENE_H
#define _SCENE_H
#include <SDL.h>

namespace sg
{
    class Scene
    {
        public:
            Scene()
            {
                
            }
            ~Scene()
            {
                
            }
            virtual void handleEvent(SDL_Event &event) = 0;
            virtual void update() = 0;
            virtual void render() = 0;
    };
}

#endif /* _SCENE_H */